COREPLAY is an independent game developer in the center of Munich, Germany.
We aim to deliver high quality games on all Next-Gen consoles in a positive and friendly working environment. At COREPLAY, we develop in-house technology to help us deliver cutting-edge content and code for our games.
COREPLAY is a licensed developer for Nintendo Wii, Sony Playstation3 and Microsoft Xbox360
Management
Peter Ohlmann (*1973)
Technical Director and Founder
Started his career as programmer at Blue Byte in 1994 working at the popular „The Settlers II“. Thereafter, he founded the company Joymania Development to develop the game „Knights and Merchants“.
After several involvements in various projects, Peter joined the company Phenomic as Lead Engine Coder in 2003. At this position, he was responsible for developing the 3D engine for „Spellforce 2 – Shadow Wars“. Since 2006, Peter worked as freelance graphics programmer in different projects e.g. „The Settlers 6“ until he started COREPLAY in 2007.
Robert Andreas Drude (*1978)
Art Director and Founder
Originally, Andreas created artworks for pen and paper games, comics, video games and rockbands. In that time he created cover art for games like „Sacred“, „Port Royale 2“.
Andreas completely focussed on game development as he joined EA Phenomic in 2005. He worked on „Spellforce 2 – Shadow Wars“, „Spellforce 2 – Dragon Storm“ and an undisclosed RTS as concept, texture and cover artist.
He left EA Phenomic in 2007 to start his own company - COREPLAY.