COREPLAY uses a highly efficient content pipeline. We develop our powerful but easy-to-use
tools in house. All tools are designed with the different achitecture of Xbox360, PS3, Wii and
PC in mind. As a result, our optimized art production pipeline enables us to design, create and polish
game content in short periods of time.
The COREPLAY World Editor is a potent and flexible level editing tool.
It is easily customizable for the specific needs of each individual project and enables several designers to work on different aspect of the game environments at the same time.
Modern shader technology allows us to visualize never-seen particle effects. The COREPLAY FX Studio offers a comfortable and powerful way to create a wide variety of Particle Effects.
Ion Assault is to date the best display of our capable effect engine in action.
In the COREPLAY production pipeline Post Effects are also handled as usual art resources.
Designers can easily create and tweak all Post Effects via the COREPLAY PostFX Editor.
Both the PothFX Editor and the FX Studio have been licensed by other studios and have been used on various projects like Velvet Assassin by Replay Studios (PC, 360).
The COREPLAY terrain engine uses modern graphics hardware to full capacity.
It was designed to visualize breathtaking large-scale landscapes.
In addition to the terrain engine the COREPLAY toolset offers a capabale solution for the display of water.